Procedural Terrain operator for Houdini. Developed with C++ and the comprehensive set of C++ libraries HDK. It is my intention to create a short animation with the procedural terrain and to improve the shaders.
Procedural Terrain
Leave a reply
Based on the incompressible Navier-Stokes fluid equations. Developed with C++ and the comprehensive set of C++ libraries HDK. Created for the course ‘Modeling Project’ at Linköping Univeristy, Sweden, 2011