Based on the incompressible Navier-Stokes fluid equations. Developed with C++ and the comprehensive set of C++ libraries HDK. Created for the course ‘Modeling Project’ at Linköping Univeristy, Sweden, 2011
2D Fluid Solver for Houdini
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Based on the incompressible Navier-Stokes fluid equations. Developed with C++ and the comprehensive set of C++ libraries HDK. Created for the course ‘Modeling Project’ at Linköping Univeristy, Sweden, 2011
Procedual Rendered Characters. Modeling and Animation cycle in Maya, Scripted in Python and Rendered in Houdini. Assignment for the course: “SFX – Tricks of The Trade”, at Linköping University, Sweden
Houdini Crowd Animation System. Modeling and Animation cycle in Maya. Model Texturing in ZBrush. Scripted and Rendered in Houdini. Assignment for the course: “SFX – Tricks of The Trade”, at Linköping University, Sweden.
MEL script for Maya. Creates a grid in X,Y,Z axis with a chosen primitive relative aligned.
The animation is based on different MEL scripts in Maya including gridCreator.