Procedural Terrain operator for Houdini. Developed with C++ and the comprehensive set of C++ libraries HDK. It is my intention to create a short animation with the procedural terrain and to improve the shaders.
More Murals
Showreel Spring 2011
Showreel Spring 2011 is a montage of animation projects between 2010 to 2011.
Download the Reel Breakdown in pdf format
Safari Sound
Various work for the reggae sound system ‘Safari Sound’. Check out their awesome mixes here. More stuff coming.
2D Fluid Solver for Houdini
Based on the incompressible Navier-Stokes fluid equations. Developed with C++ and the comprehensive set of C++ libraries HDK. Created for the course ‘Modeling Project’ at Linköping Univeristy, Sweden, 2011
Canvas
Owl – Timelapse
Volume Turtle Fluids
Procedual Rendered Characters
Procedual Rendered Characters. Modeling and Animation cycle in Maya, Scripted in Python and Rendered in Houdini. Assignment for the course: “SFX – Tricks of The Trade”, at Linköping University, Sweden
Blind Sea Turtles
Houdini Crowd Animation System. Modeling and Animation cycle in Maya. Model Texturing in ZBrush. Scripted and Rendered in Houdini. Assignment for the course: “SFX – Tricks of The Trade”, at Linköping University, Sweden.









