Lukas Lundberg

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  • PROJECTS
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Procedural Terrain

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Procedural Terrain operator for Houdini. Developed with C++ and the comprehensive set of C++ libraries HDK. It is my intention to create a short animation with the procedural terrain and to improve the shaders.

This entry was posted in Animation, Modeling, Technology and tagged hdk, houdini, procedural terrain on June 8, 2011 by Lukas Lundberg.

More Murals

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Various murals projects. Check em out here

   

This entry was posted in Murals, Painting on April 9, 2011 by Lukas Lundberg.

Showreel Spring 2011

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Showreel Spring 2011 is a montage of animation projects between 2010 to 2011.
Download the Reel Breakdown in pdf format

This entry was posted in Animation, Drawing, Illustration, Modeling, Murals, Other, Painting, Photography, Technology on April 4, 2011 by Lukas Lundberg.

Safari Sound

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Various work for the reggae sound system ‘Safari Sound’. Check out their awesome mixes here. More stuff coming.

This entry was posted in Animation, Illustration, Modeling, Photography and tagged Safari Sound on March 29, 2011 by Lukas Lundberg.

2D Fluid Solver for Houdini

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Based on the incompressible Navier-Stokes fluid equations. Developed with C++ and the comprehensive set of C++ libraries HDK. Created for the course ‘Modeling Project’ at Linköping Univeristy, Sweden, 2011

This entry was posted in Animation, Technology and tagged c++, fluid simulation, hdk, houdini, navier-stokes on March 21, 2011 by Lukas Lundberg.

Canvas

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This entry was posted in Painting on February 4, 2011 by Lukas Lundberg.

Owl – Timelapse

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This entry was posted in Animation, Drawing, Illustration on January 10, 2011 by Lukas Lundberg.

Volume Turtle Fluids

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This entry was posted in Animation, Modeling, Technology on December 4, 2010 by Lukas Lundberg.

Procedual Rendered Characters

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Procedual Rendered Characters. Modeling and Animation cycle in Maya, Scripted in Python and Rendered in Houdini. Assignment for the course: “SFX – Tricks of The Trade”, at Linköping University, Sweden

This entry was posted in Animation, Drawing, Modeling, Technology on November 27, 2010 by Lukas Lundberg.

Blind Sea Turtles

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Houdini Crowd Animation System. Modeling and Animation cycle in Maya. Model Texturing in ZBrush. Scripted and Rendered in Houdini. Assignment for the course: “SFX – Tricks of The Trade”, at Linköping University, Sweden.

This entry was posted in Animation, Drawing, Modeling, Technology on November 23, 2010 by Lukas Lundberg.

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